Four PS5 projects, not one download
Checked 15 Oct 2026 against each GitHub repository. KytyPS5 and SharpEmu are PS5 emulators. Prosperity also targets PS4 and has no Windows build yet. AnyPS5 relinks an executable instead of emulating the console.
Unofficial notes. No game files, BIOS, firmware, keys, ROMs, or mirrored builds. Download each project only from its official GitHub repository.
| Project | What it is | Official release | Systems | Stars |
|---|---|---|---|---|
| KytyPS5 | PS5 translation layer | KytyPS5-2026-10-13-9e41d832026-10-13 | Windows 10 1803+ and current Linux are the tested targets. macOS is experimental: x86-64 builds under Rosetta 2 on Apple Silicon, Vulkan via bundled MoltenVK. | 8,369 |
| SharpEmu | PS5 emulator | v0.0.5-nexus-release.22026-10-08 | Windows, Linux, and macOS. The 8 Oct 2026 release attached win-x64, linux-x64, and osx-x64 archives. The macOS build includes MoltenVK. | 6,300 |
| AnyPS5 | Executable relinker | v0.1.22026-10-14 | Windows and Linux. The README describes a tool that ports PS5 executables to those hosts. macOS flags emit an x86-64 Mach-O. That is not a supported game runtime. | 37,185 |
| Prosperity | PS4 and PS5 emulator | v0.0.12026-10-03 | Linux AMD64 is tier 1. Linux ARM64 and Android are tier 2. Windows is tier 3 and described as planned. The only release asset on the v0.0.1 tag was prosperity_0.0.1_amd64.deb. | 401 |
What each README asks for
Paraphrased from the repositories linked on each project page. Checked 15 Oct 2026. A higher Vulkan number is that project’s floor, not a shared spec.
| Project | Release | CPU | GPU | Memory |
|---|---|---|---|---|
| KytyPS5C++, GPL-2.0 | KytyPS5-2026-10-13-9e41d832026-10-13 | 64-bit x86. On macOS, Apple Silicon with Rosetta 2. | Vulkan 1.3 with a current driver. The README points shader work at AMD RDNA 2 documentation. | The README does not publish a RAM minimum. |
| SharpEmuC#, GPL-2.0 | v0.0.5-nexus-release.22026-10-08 | The README ships x64 builds. It does not publish a named CPU extension list. | A Vulkan-capable GPU and a current driver. Settings can be per game or global, or passed on the CLI. | The README does not publish a RAM minimum. |
| AnyPS5C++, GPL-2.0-only | v0.1.22026-10-14 | x86-64 with AVX2, FMA, F16C, BMI1, BMI2, LZCNT, and MOVBE. Startup names a missing extension and stops. Intel needs an extra conversion step. | Vulkan 1.1 with graphics, compute, and a swapchain. A discrete GPU is preferred. | Windows commits direct memory at map time, up to 13824 MiB, so RAM plus pagefile has to cover that. 16 GB is only a floor when the pagefile is large. |
| ProsperityC++, GPL-2.0 | v0.0.12026-10-03 | On Linux: an x86-64 CPU from the last 10 years with AVX, SSE4.2, and BMI1, or an aarch64 host. Android: a recent processor. | Vulkan 1.4 or newer. The README also asks for at least 8 GB of VRAM on Linux. | 16 GB on Linux. 12 GB on Android, with a note that 8 GB may work for some games. |
KytyPS5 vs SharpEmu
Both are PS5 emulators with Windows, Linux, and macOS archives. KytyPS5 is C++, calls itself a translation layer, and ships a new tag most days. SharpEmu is C# and keeps a public database that, on 15 Oct 2026, had tested 97 of 9,215 tracked games. Use the project list that names your game. A title that is playable in one database can be absent from the other.
AnyPS5 vs the emulators
AnyPS5 does not boot a game folder inside an emulator. It rewrites one executable and loads host libraries. That is why its ledger on this site is stricter than a screenshot thread: one archived official playable row, plus labeled community reports. Prosperity is the outlier on operating systems. Its v0.0.1 package is a Linux deb, and the README still lists Windows as planned.
RPCSX, Ryty, KytyPlus, prosper, and the other names on the Emulation General Wiki page are indexed separately. prosper carries that wiki’s AI-generated warning. shadPS4 is a PS4 emulator. Bloodborne searches belong on the AnyPS5 vs shadPS4 page.